![]() * ScriptAPI: Fixed a bug where AutoVictor圜onditionEnabled (when toggled back to true from false via a script) did not always work as intended when there was only one player remaining. when respawned via a script) you will now flash for a brief moment, like during the start of games. * ScriptAPI: When you are assigned a new Player (e.g. * ScriptAPI: Added IGame.TimeLimit - Gets the total time limit set in the game in seconds. * Fixed a bug where chat messages from scripts wouldn't always be displayed in the server software chat log as intended. * Fixed a bug where the map vote wouldn't be displayed for a second player joining a versus game if there was only one other player waiting around in the server. * Fixed a few missing sounds for the Machine Pistol. * Fixed a bug where you would get stuck in reloading if you used a speed boost or a strength boost during the reload animation. * Added a new config.ini option GAMEPAD_INPUT_DISABLED to be able to completely disable gamepad input for those instances where you don't need the gamepad input but it's causing trouble on unhealthy systems.Įdit : Superfighters Deluxe 1.2.0e is out! * Fixed a bug where you could get stuck in the item throwing animation if the throw was performed directly after landing from any melee air attack. * Fixed a bug where special ammo count was displayed in the GUI when it shouldn't have been. * Map editor: Selecting tiles with a drag-area-selection is now accurate when it comes to rotated tiles. * The chainsaw will no longer drain any fuel if the player holding the chainsaw is dead. * You now climb up and slide down ladders faster while speed boost is active. * Fixed faulty key code in gameplay tip #37.Įdit : Superfighters Deluxe 1.2.0d is out! * Fixed a bug where thrown items wouldn't always properly hit players in specific circumstances. * Bow arrows no longer destroy grenades or mines. * Fixed a bug where dodged projectiles couldn't hit you after getting deflected or bouncing around. ![]() * Shuriken is now thrown more horizontally so it's easier to hit an enemy standing in front of you. * Shurikens now go through portals like any other thrown item. * Adjusted the amount of extra ammo you get for certain weapons when grabbing Bouncing ammo or Incendiary ammo. * Bouncing projectiles now go 25% slower after the first bounce. * Slightly reduced Incendiary ammo spawn rate and slightly increased Bouncing ammo spawn rate. Slower weapons like Magnum and Sniper rifle still ignite to maximum fire level directly. * Ignition value on Incendiary ammo has been reduced for fast-shooting weapons it now takes a few shots before reaching max fire level. * Fixed a bug where your melee attacks didn't work as intended after attacking with the chainsaw and and sheathing it in mid-air.Įdit : Superfighters Deluxe 1.2.0c is out! * Fixed a bug introduced with bouncing bullets that caused melee weapons to no longer deflect incoming projectiles as intended. * Fixed a bug where ammo stashes were emptying the bow's ammo instead of refilling it. * Bows now spawn from primary weapon crates rather than handgun weapon crates. * IObject.SetStickyFeet(.), IObject.SetMass(.), IObject.SetCollisionFilter(.), IObject.SetColor(.), IObject.SetWorldPosition(.) are now correctly synced for drop-in players.Įdit : Superfighters Deluxe 1.2.0b is out! * IObject.SetMass(.) only accepts positive values now. ![]() * Updated IGame.SpawnProjectile(.) with optional parameter for projectile powerup type (None/Bouncing/Fire). * Added IPlayer.IsSpeedBoostActive, IPlayer.GetSpeedBoostTime(), IPlayer.SetSpeedBoostTime(.) to be able to control the speed boost effect. * Added InvisibleTileObjectsOnly, which lets through projectiles, fire and explosions. * Fixed a bug where enabled scripts could be disabled if opening and closing the map editor. * Fixed a bug where the time limit for challenges wouldn't reset properly when changing maps. ![]() * Fixed a bug where you could edit properties for deleted tiles, causing a crash. * Tweaks to the helicopter in the finale in Prime Time in Sunny City. * Fixed a few initialize problems after map loading in certain rare cases for weld joints and revolute joints causing the game to sometimes freeze. * Optimized map loading sequences when playing online games and improved drop-in loading times. * Tweaks on path grids in Helipad and Pistons. * New challenges: Canals Manhunt, Dove Hunt, Bear Pits Boogaloo, Bouncy Ballistricks, Undercover. * New powerups: Speed Boost, Bouncing Ammo, Incendiary Ammo.
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